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Админская метла | Cleo Hancock. (Не палится админам)
cameronДата: Понедельник, 24.08.2015, 13:57 | Сообщение # 1
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  • Сливаю админскую метлу Diamond'a.
    Активация h + 2.
    Ускорятся и лететь на зад, на колесик мышки.
    Скачать: http://rghost.ru/7cFpl6WhR
    ▼ ▼ ▼ ▼
    Установка Метлы:
    1) Закинуть файл в папку CLEO.
    2) Готово.
    codДата: Суббота, 12.09.2015, 23:31 | Сообщение # 2
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  • проверьте на стиллер кто может
    JeremyCooperДата: Понедельник, 14.09.2015, 21:14 | Сообщение # 3
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    Код
    // This file was decompiled using SASCM.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
    {$CLEO .cs}

    //-------------MAIN---------------
    0662: NOP "HANCOCK P.2"  
    thread "HANCOCKP2"  

    :HANCOCKP2_28
    wait 0  
    if and
        Player.Defined($PLAYER_CHAR)
    0AB0:   key_pressed 72  
    0AB0:   key_pressed 50  
    else_jump @HANCOCKP2_28  
    018C: play_sound 1058 at 0.0 0.0 0.0  
    00BC: show_text_highpriority GXT 'CHEAT1' time 2000 flag 1  // Ќњ¦-koљ ak¦њўњpoўa®
    jump @HANCOCKP2_99  

    :HANCOCKP2_99
    wait 0  
    04ED: load_animation "PARACHUTE"  
    04ED: load_animation "ON_LOOKERS"  
    if or
    8AB0:   not key_pressed 72  
    8AB0:   not key_pressed 50  
    else_jump @HANCOCKP2_99  
    if and
    04EE:   animation "PARACHUTE" loaded  
    04EE:   animation "ON_LOOKERS" loaded  
    else_jump @HANCOCKP2_99  
    13@ = 15.0  
    14@ = 0.0  
    jump @HANCOCKP2_214  

    :HANCOCKP2_214
    wait 0  
    if or
    8AB0:   not key_pressed 72  
    8AB0:   not key_pressed 50  
    else_jump @HANCOCKP2_1651  
    if or
    8AB0:   not key_pressed 67  
    80E1:   not player 0 pressed_key 6  
    else_jump @HANCOCKP2_1651  
    8@ = 0.0  
    23@ = 0.0  
    if and
    8AB0:   not key_pressed 32  
        not Actor.Driving($PLAYER_ACTOR)
    else_jump @HANCOCKP2_214  
    if  
    8818:   not actor $PLAYER_ACTOR in_air  
    else_jump @HANCOCKP2_452  
    if  
    00E1:   player 0 pressed_key 14  
    else_jump @HANCOCKP2_214  
    if  
    00E1:   player 0 pressed_key 15  
    else_jump @HANCOCKP2_416  
    0812: AS_actor $PLAYER_ACTOR perform_animation "LKUP_LOOP" IFP_file "ON_LOOKERS" 2.0 loopA 0 lockX 1 lockY 1 lockF 0 time 1000 // versionB  
    wait 1500  
    05BC: AS_actor $PLAYER_ACTOR jump 1  
    wait 300  
    jump @HANCOCKP2_445  

    :HANCOCKP2_416
    wait 50  
    083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ 0.0 0.0 50.0  
    wait 600  

    :HANCOCKP2_445
    jump @HANCOCKP2_452  

    :HANCOCKP2_452
    wait 0  
    04ED: load_animation "SWIM"  
    if  
    04EE:   animation "SWIM" loaded  
    else_jump @HANCOCKP2_452  
    0555: remove_weapon 46 from_actor $PLAYER_ACTOR  
    7@ = Actor.Angle($PLAYER_ACTOR)
    083E: set_actor $PLAYER_ACTOR rotation 0.0 0.0 7@ while_in_air  
    30@ = 0  

    :HANCOCKP2_523
    wait 0  
    if or
    8AB0:   not key_pressed 72  
    8AB0:   not key_pressed 50  
    else_jump @HANCOCKP2_1651  
    if  
    8449:   not actor $PLAYER_ACTOR in_a_car  
    else_jump @HANCOCKP2_1651  
    if  
    8AB0:   not key_pressed 16  
    else_jump @HANCOCKP2_1555  
    if  
    8AB0:   not key_pressed 17  
    else_jump @HANCOCKP2_645  
    0819: 16@ = actor $PLAYER_ACTOR distance_from_ground  
    if  
       1.01 > 16@  
    else_jump @HANCOCKP2_772  
    if  
    80E1:   not player 0 pressed_key 6  
    else_jump @HANCOCKP2_704  
    jump @HANCOCKP2_1555  

    :HANCOCKP2_645
    Actor.StorePos($PLAYER_ACTOR, 10@, 11@, 12@)
    12@ += 2.7  
    Actor.PutAt($PLAYER_ACTOR, 10@, 11@, 12@)
    083E: set_actor $PLAYER_ACTOR rotation 8@ 23@ 31@ while_in_air  
    jump @HANCOCKP2_523  

    :HANCOCKP2_704
    Actor.LockInCurrentPosition($PLAYER_ACTOR) = True
    Actor.StorePos($PLAYER_ACTOR, 10@, 11@, 12@)
    7@ = Actor.Angle($PLAYER_ACTOR)
    12@ += 0.2  
    Actor.PutAt($PLAYER_ACTOR, 10@, 11@, 12@)
    Actor.Angle($PLAYER_ACTOR) = 7@
    Actor.LockInCurrentPosition($PLAYER_ACTOR) = False

    :HANCOCKP2_772
    06AC: $SPEED = actor $PLAYER_ACTOR movement_speed  
    if  
       $SPEED > 16.0  
    else_jump @HANCOCKP2_853  
    0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_SKYDIVE" IFP_file "PARACHUTE" 2.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB  
    jump @HANCOCKP2_891  

    :HANCOCKP2_853
    0812: AS_actor $PLAYER_ACTOR perform_animation "SWIM_GLIDE" IFP_file "SWIM" 2.0 loopA 1 lockX 0 lockY 0 lockF 0 time -1 // versionB  

    :HANCOCKP2_891
    04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0  
    04C4: store_coords_to 4@ 5@ 6@ from_actor $PLAYER_ACTOR with_offset 0.0 13@ 0.0  
    0063: 4@ -= 1@ // (float)  
    0063: 5@ -= 2@ // (float)  
    0063: 6@ -= 3@ // (float)  
    6@ *= 2.5  
    083C: set_actor $PLAYER_ACTOR velocity_in_direction_XYZ 4@ 5@ 6@  
    if  
    00E1:   player 0 pressed_key 6  
    else_jump @HANCOCKP2_1436  
    0A4A: store_joystick_X_offset_to 21@ Y_offset_to 22@  
    068D: get_camera_position_to 24@ 25@ 26@  
    Actor.StorePos($PLAYER_ACTOR, 27@, 28@, 29@)
    000F: 27@ -= 24@  // Note: the incorrect math opcode was used here
    000F: 28@ -= 25@  // Note: the incorrect math opcode was used here
    000F: 29@ -= 26@  // Note: the incorrect math opcode was used here
    27@ *= 15.0  
    28@ *= 15.0  
    0604: get_Z_angle_for_point 27@ 28@ store_to 31@  
    if  
       30@ == 0  
    else_jump @HANCOCKP2_1125  
    30@ = 1  

    :HANCOCKP2_1125
    if or
       21@ > 0.001  
       -0.001 > 21@  
       22@ > 0.001  
       -0.001 > 22@  
    else_jump @HANCOCKP2_1371  
    21@ *= -0.529  
    22@ *= 1.075  
    7@ = Actor.Angle($PLAYER_ACTOR)
    005B: 7@ += 21@ // (float)  
    if  
        not 8@ >= 85.0  
    else_jump @HANCOCKP2_1261  
    if  
        not 23@ >= 35.0  
    else_jump @HANCOCKP2_1278  
    jump @HANCOCKP2_1288  

    :HANCOCKP2_1261
    8@ = 79.0  
    jump @HANCOCKP2_1288  

    :HANCOCKP2_1278
    23@ = 29.0  

    :HANCOCKP2_1288
    if  
        not -68.0 >= 8@  
    else_jump @HANCOCKP2_1337  
    if  
        not -35.0 >= 23@  
    else_jump @HANCOCKP2_1354  
    jump @HANCOCKP2_1399  

    :HANCOCKP2_1337
    8@ = -67.0  
    jump @HANCOCKP2_1399  

    :HANCOCKP2_1354
    23@ = -29.0  
    jump @HANCOCKP2_1399  

    :HANCOCKP2_1371
    23@ = 0  
    083E: set_actor $PLAYER_ACTOR rotation 8@ 23@ 31@ while_in_air  
    jump @HANCOCKP2_1465  

    :HANCOCKP2_1399
    005B: 8@ += 22@ // (float)  
    0063: 23@ -= 21@ // (float)  
    083E: set_actor $PLAYER_ACTOR rotation 8@ 23@ 31@ while_in_air  
    jump @HANCOCKP2_1465  

    :HANCOCKP2_1436
    if  
       30@ == 1  
    else_jump @HANCOCKP2_1465  
    Camera.Restore_WithJumpCut
    Camera.SetBehindPlayer
    30@ = 0  

    :HANCOCKP2_1465
    if  
    00E1:   player 0 pressed_key 5  
    else_jump @HANCOCKP2_1492  
    13@ += 10.0  

    :HANCOCKP2_1492
    if  
    00E1:   player 0 pressed_key 7  
    else_jump @HANCOCKP2_1519  
    13@ -= 20.0  

    :HANCOCKP2_1519
    if  
    0AB0:   key_pressed 32  
    else_jump @HANCOCKP2_1544  
    13@ = 0.0  

    :HANCOCKP2_1544
    wait 10  
    jump @HANCOCKP2_523  

    :HANCOCKP2_1555
    wait 0  
    7@ = Actor.Angle($PLAYER_ACTOR)
    if  
       30@ == 1  
    else_jump @HANCOCKP2_1587  
    Camera.Restore_WithJumpCut

    :HANCOCKP2_1587
    wait 5  
    0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_SKYDIVE" IFP_file "PARACHUTE" 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time 1 // versionB  
    Actor.Angle($PLAYER_ACTOR) = 7@
    jump @HANCOCKP2_214  

    :HANCOCKP2_1651
    wait 0  
    0812: AS_actor $PLAYER_ACTOR perform_animation "FALL_SKYDIVE" IFP_file "PARACHUTE" 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time 1 // versionB  
    jump @HANCOCKP2_1707  

    :HANCOCKP2_1707
    wait 0  
    if and
    8AB0:   not key_pressed 72  
    8AB0:   not key_pressed 50  
    else_jump @HANCOCKP2_1707  
    018C: play_sound 1057 at 0.0 0.0 0.0  
    00BC: show_text_highpriority GXT 'CHEAT8' time 2000 flag 1  // Ќњ¦-koљ o¦kћ«¤e®
    jump @HANCOCKP2_28
     

    Не стиллер.
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